Last post on this subject for a while! In previous posts I’ve discussed communicating with your publisher and with your development team. As a game designer, the third group of people you have to communicate with are your players. I can’t possibly cover this entire concept in a single blog post. There are numerous ways you are communicating with your players through the game, even before they hit start. Your advertising, box cover art, promotional materials are all communicating your game. Tutorials, menu interfaces, help screens also communicate extra information. Level layout, lighting, placement of collectibles, types of in-game currencies. But I want to hit on what I think is the main focus of communicating with your player: Use consistent visual language. That is the most important thing you can do. Remember, everything the player knows about your game is learned through interacting with it. You can’t be there to explain your intent. You can’t ship a designer with e...